Lifelong learning—more than training
Journal of Interactive Learning Research - Special double issue on intelligent systems/tools in training and lifelong learning
KLeOS: A Personal, Mobile, Knowledge and Learning Organisation System
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Token-Based Acces to Digital Information
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Information Systems Frontiers
PillowTalk: can we afford intimacy?
Proceedings of the 1st international conference on Tangible and embedded interaction
The tangible video editor: collaborative video editing with active tokens
Proceedings of the 1st international conference on Tangible and embedded interaction
Smart Blocks: a tangible mathematical manipulative
Proceedings of the 1st international conference on Tangible and embedded interaction
Context-aware kitchen utilities
Proceedings of the 1st international conference on Tangible and embedded interaction
Reflecting human behavior to motivate desirable lifestyle
Proceedings of the 7th ACM conference on Designing interactive systems
Living interfaces: the impatient toaster
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Living interfaces: the thrifty faucet
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Living interfaces: the intimate door lock
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Interconnecting Smart Objects with IP: The Next Internet
Interconnecting Smart Objects with IP: The Next Internet
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Representing equality: a tangible balance beam for early algebra education
Proceedings of the 10th International Conference on Interaction Design and Children
Enhancing interaction with smart objects through mobile devices
Proceedings of the 9th ACM international symposium on Mobility management and wireless access
Combining heterogeneous service technologies for building an Internet of Things middleware
Computer Communications
Limber: DIY wearables for reducing risk of office injury
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Social yoga mats: designing for exercising/socializing synergy
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Integrating physiotherapy with everyday life: exploring the space of possibilities through ReHandles
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
DressUp: a 3D interface for clothing design with a physical mannequin
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
SnapToTrace: a new e-textile interface and component kit for learning computation
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Embedded soft material displays
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
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This paper presents the results from a questionnaire filled out by 147 lifelong learners with the aim to analyse learning practices of adults, and to recognise patterns of lifelong learners in order to support them with technology. These patterns capture the context in which lifelong learners are more willing to learn, that is, the day of the week, duration, location activity being performed, type of device being used, way to interact with their devices and how these aspects can affect when an adult student takes the initiative to learn. Likewise, this paper examines previous publications on surveys, questionnaires and information collected with the same objective, to corroborate and contrast the findings. Moreover, we present a literature review on augmented tangibles for learning identifying potential contexts to orchestrate tangibles depending on the physical space where they are normally used. As an outcome of this work, important research questions are raised to integrate smart learning objects in learner-centred ecologies of resources.