Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A Context-Sensitive Nomadic Exhibition Guide
HUC '00 Proceedings of the 2nd international symposium on Handheld and Ubiquitous Computing
Smart Sight: A Tourist Assistant System
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Experience Design: Technology for All the Right Reasons
Experience Design: Technology for All the Right Reasons
Become a member of the last gentlemen: designing for prosocial driving
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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In-car navigation systems are designed with effectiveness and efficiency (e.g., guiding accuracy) in mind. However, finding a way and discovering new places could also be framed as an adventurous, stimulating experience for the driver and passengers. Inspired by Gaver and Martin's (2000) notion of "ambiguity and detour" and Hassenzahl's (2010) Experience Design, we built ExplorationRide, an in-car navigation system to foster exploration. An empirical in situ exploration demonstrated the system's ability to create an exploration experience, marked by a relaxed at-mosphere, a loss of sense of time, excitement about new places and an intensified relationship with the landscape.