Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques
Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques
In-car gps navigation: engagement with and disengagement from the environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social Media on the Road: The Future of Car Based Computing
Social Media on the Road: The Future of Car Based Computing
Clique Trip: feeling related in different cars
Proceedings of the Designing Interactive Systems Conference
Physical Activity Motivating Games: Be Active and Get Your Own Reward
ACM Transactions on Computer-Human Interaction (TOCHI)
A trip into the countryside: an experience design for explorative car cruises
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Alternatives: exploring the car's design space from an experience-oriented perspective
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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We present Last Gentlemen a simple interactive in-car system designed to foster considerate driving. Based on interviews about considerate driving and general psychological research on prosocial behavior, we designed a concept revolving around the activation of according norms (i.e., to take responsibility for the "weaker") and their internalization through subtle positive feedback. An in-situ exploration of an experiential prototype showed that participants actually enjoyed considerate driving and felt positively, but unobtrusively supported by Last Gentlemen in identifying potential situations and implementing appropriate behavior.