Projected realities: conceptual design for cultural effect
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Casablanca: designing social communication devices for the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Computers as Theatre
Emotion & design: attractive things work better
interactions
Interaction Design
Notes towards an ethnography of domestic technology
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Reflective HCI: towards a critical technical practice
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Moving with the times: IT research and the boundaries of CSCW
Computer Supported Cooperative Work
Service robots in the domestic environment: a study of the roomba vacuum in the home
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Theory and method for experience centered design
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A multi-expertise application-driven class
Proceedings of the 38th SIGCSE technical symposium on Computer science education
User-centered approach to path planning of cleaning robots: analyzing user's cleaning behavior
Proceedings of the ACM/IEEE international conference on Human-robot interaction
The digital music box: using cultural and critical theory to inform design
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game
Computer Supported Cooperative Work
Digital homes on wheels: designing for the unimagined home
Personal and Ubiquitous Computing
Technology scruples: why intimidation will not save the recording industry and how enchantment might
Personal and Ubiquitous Computing
Interaction design and the critics: what to make of the "weegie"
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Ethnography considered harmful
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Critical methods and user generated content: the iPhone on YouTube
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Critical issues in interaction design
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
The Acceptance of Domestic Ambient Intelligence Appliances by Prospective Users
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
When in Rome… be yourself: a perspective on dealing with cultural dissimilarities in ethnography
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Ethnography considered useful: situating criticality
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Part science part magic: analysing the OWL outcomes
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Designing eco-feedback systems for everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
F for fake: four studies on how we fall for phish
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
People's perception of domestic service robots: same household, same opinion?
ICSR'11 Proceedings of the Third international conference on Social Robotics
Reflections on 25 Years of Ethnography in CSCW
Computer Supported Cooperative Work
Personal and Ubiquitous Computing
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As digital technologies proliferate in the home, the Human Computer Interaction (HCI) community has turned its attention from the workplace and productivity tools towards domestic design environments and non-utilitarian activities. In the workplace, applications tend to focus on productivity and efficiency and involve relatively well-understood requirements and methodologies, but in domestic design environments we are faced with the need to support new classes of activities. While usability is still central to the field, HCI is beginning to address considerations such as pleasure, fun, emotional effect, aesthetics, the experience of use, and the social and cultural impacts of new technologies. These considerations are particularly relevant to the home, where technologies are situated or embedded within an ecology that is rich with meaning and nuance.The aim of this workshop is to explore ways of designing domestic technology by incorporating an awareness of cultural context, accrued social meanings, and user experience.