Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Casablanca: designing social communication devices for the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
'TSUNAGARI' communication: fostering a feeling of connection between family members
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
At Home with Ubiquitous Computing: Seven Challenges
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Designing culturally situated technologies for the home
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Smart home – digitally engineered domestic life
Personal and Ubiquitous Computing
Getting into the Living Memory Box: Family archives & holistic design
Personal and Ubiquitous Computing
Keeping in touch with the family: home and away with the ASTRA awareness system
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Domestic hypermedia: mixed media in the home
Proceedings of the fifteenth ACM conference on Hypertext and hypermedia
Predictors of availability in home life context-mediated communication
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Mediating intimacy: designing technologies to support strong-tie relationships
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Informing the development of calendar systems for domestic use
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Engineering the social: The role of shared artifacts
International Journal of Human-Computer Studies
Teaching Intel to love the television
Computers in Entertainment (CIE) - SPECIAL ISSUE: TV and Video Entertainment Environments
The commodification of location: dynamics of power in location-based systems
Proceedings of the 11th international conference on Ubiquitous computing
Tactics for homing in mobile life: a fieldwalk study of extremely mobile people
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Substantiating agent-based quality goals for understanding socio-technical systems
AAMAS'11 Proceedings of the 10th international conference on Advanced Agent Technology
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Design for the digital home is often predicated on an ideal, imagined domestic space that is expansive, stable, occupied by a "busy" nuclear family, and does not always match existing, real-life digital homes. Using American retirees living full time in recreational vehicles as our case study of actual digital homes, we argue that designing suitable and appropriate technologies for the home must be done with particular attention to the home as embodied, rather than the home as ideal. The challenges and advantages of designing for embodied homes are detailed in this paper. We contend that appropriate design must seriously engage not only the material body of the house, but the social fabric--the complex sets of social relationships and identities and practices they support--that make a house a home. An analysis of the salient aspects of the material body and social fabric of full time retired RVer household leads to bespoke design considerations for these real-life digital homes.