The Internet, ethical values, and conceptual frameworks: an introduction to Cyberethics
ACM SIGCAS Computers and Society
Age-old practices in the 'new world': a study of gift-giving between teenage mobile phone users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
ACM SIGCAS Computers and Society
Designing culturally situated technologies for the home
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Freedom of fun, freedom of interaction
interactions - Funology
Technology as Experience
Funology: from usability to enjoyment
Funology: from usability to enjoyment
The experience of enchantment in human–computer interaction
Personal and Ubiquitous Computing
The digital music box: using cultural and critical theory to inform design
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spirituality: there's an app for that! (but not a lot of research)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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While the recording industry continues to lobby for increasingly draconian laws to protect their interests, users of digital technology continue to share files and copy protected music. This paper considers the ethics of copying and argues that legal measures are unlikely to solve the music industry's problems in the age of digital reproduction. It begins with a review of the legal arguments around copyright legislation and notes that the law is currently unclear and contested. Adapting the game "scruples" to questions of what is and is not considered theft, a qualitative study reflects on the ways that ethical positions around new media are reached and articulated. The findings relate ethical positions constructed around notions of resistance, intangibility and identity. It is argued that the global online population cannot be policed without consent and that mechanics of artist reimbursement must be developed that account for consumers' technology scruples. File sharing is then considered not as a legal problem but as a design challenge and a strategy of enchantment is suggested. The design concept of a digital music box is outlined to illustrate strategies of enchantment rather than litigation and intimidation.