Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Transfer scenarios: grounding innovation with marginal practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating user interface systems research
Proceedings of the 20th annual ACM symposium on User interface software and technology
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evolving innovations through design and use
Communications of the ACM - Surviving the data deluge
Mo Músaem Fíorúil: A Web-Based Search and Information Service for Museum Visitors
ICIAR '08 Proceedings of the 5th international conference on Image Analysis and Recognition
Balancing the power of multimedia information retrieval and usability in designing interactive tv
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Interactive experiments in object-based retrieval
CIVR'06 Proceedings of the 5th international conference on Image and Video Retrieval
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The field of Human-Computer Interaction provides a number of useful tools and methods for obtaining information on end-users and their usage context to inform the design of computer systems, yet relatively little is known on how to go about designing for a completely novel application where there is no user base, no existing practice of use available at the start. The success of the currently available HCI methodology that focuses on understanding users' needs and establishing requirements is well-deserved in making computing applications usable in terms of fitting them to end-users' usage contexts. However, too much emphasis on identifying user needs tends to stifle other more exploratory design activities where new types of applications are invented in order to discover or create new activities currently not practiced. In this paper, we argue that a great starting point of novel application design is not the problem space (trying to rigorously define the user requirements) but the solution space (trying to leverage emerging computational technologies and growing design knowledge for various interaction platforms), and we build a foundation for a pragmatic design methodology supported by the authors' extensive experience in designing novel applications inspired by emerging media technologies.