Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The familiar stranger: anxiety, comfort, and play in public places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bluetooth and WAP push based location-aware mobile advertising system
Proceedings of the 2nd international conference on Mobile systems, applications, and services
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Involving non-players in pervasive games
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Transfer scenarios: grounding innovation with marginal practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BluetunA: let your neighbour know what music you like
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Location, location, location: a study of bluejacking practices
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The BlueGame project: ad-hoc multilayer mobile game with social dimension
CoNEXT '07 Proceedings of the 2007 ACM CoNEXT conference
Creating and sharing multi-media packages using large situated public displays and mobile phones
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Representations and requirements: the value of ethnography in system design
Human-Computer Interaction
Using player proximity in mobile multiplayer games: experiences from Sandman
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Using bluetooth device names to support interaction in smart environments
Proceedings of the 7th international conference on Mobile systems, applications, and services
How to support designers in getting hold of the immaterial material of software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Blowtooth: pervasive gaming in unique and challenging environments
CHI '10 Extended Abstracts on Human Factors in Computing Systems
"Merolyn the phone": a study of Bluetooth naming practices
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Instrumenting the city: developing methods for observing and understanding the digital cityscape
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Materializing trust as an understandable digital concept
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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In any design process, a medium's properties need to be considered. This is generally well established, yet still within interactive systems design, the properties of a technological medium are often glossed over. That is, technologies are often black-boxed without much thought given to how their distinctive material properties open up the design space. In this paper, we experiment with a technology to see what might be gained from intentionally and systematically investigating its properties. Specifically, we look upon Bluetooth from the perspective of being a design material and examine how its properties from that perspective can be used to shape design thinking. Using four example cases or "sketches", we show that Bluetooth's properties, often seen as constraints, can provide useful building blocks for designing interactive systems.