Bluetooth: Connect Without Cables
Bluetooth: Connect Without Cables
Providing architectural support for building context-aware applications
Providing architectural support for building context-aware applications
Context-Aware Computing Applications
WMCSA '94 Proceedings of the 1994 First Workshop on Mobile Computing Systems and Applications
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Sketching in software and hardware Bluetooth as a design material
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Quasi-realtime social network construction with heterogeneous sensors in ambient environment
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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In addition to using Bluetooth as a communication channel, it can be used to discover other devices nearby. In games, such information can be used in many ways, such as to group people or direct player to player interaction for instance. In this paper, we explore the possibility to use social proximity in multiplayer gaming using mobile phones. As an example, we describe Sandman, which is a context-aware game built on the Multi-User Publishing Environment (MUPE) platform. The game is available for mobile phones with an access to the internet, Bluetooth, and Java MIDP 2.0