First Person Indoor/Outdoor Augmented Reality Application: ARQuake
Personal and Ubiquitous Computing
UMAR: Ubiquitous Mobile Augmented Reality
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
The Ubiquitous Camera: An In-Depth Study of Camera Phone Use
IEEE Pervasive Computing
Mobile maze: a comparison of camera based mobile game human interfaces
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Using a camera phone as a mixed-reality laser cannon
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Using player proximity in mobile multiplayer games: experiences from Sandman
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
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Camera is becoming more common in mobile phones and it is commonly used for exchanging photos between people. The photos could be used for other purposes as well, such as gaming. This paper presents Assassin, a mobile multiplayer game using camera and photos as the main form of player-to-player interaction. The goal in the game is to catch other players in the game without them noticing this. The game is meant to be running in the background of the people's main activity, such as a working day, and not be played intensively all the time. The game was evaluated with 29 persons in four games organized during the participants' working days. The results suggest the camera is a very suitable game mechanics for gaming, and the participants in general did not find the game to be a violation of their privacy.