Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Thoughts on Interaction Design
Thoughts on Interaction Design
Antiquarian answers: book restoration as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making epistemological trouble: Third-paradigm HCI as successor science
Interacting with Computers
Processlessness: staying open to interactional possibilities
Proceedings of the Designing Interactive Systems Conference
Critical design and critical theory: the challenge of designing for provocation
Proceedings of the Designing Interactive Systems Conference
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Interaction design has noticed that different notions of users reflect different underlying paradigms, ranging from task-oriented operators, cognitive users, to phenomenological individuals. When exploring non-task-oriented interaction such as poetic interaction design, it would be problematic to reduce a person into a specific type of user, as well as to regard an individual as always in a fixed mental state. Hypnosis is a practice known as its ability to make suggestions and to guide imagery by deliberately changing the mental state of a subject. An apprenticeship-based activity was conducted to reveal the perspective and techniques of a hypnotist, aiming to provide a lens through which interaction designers can reframe the relation between users and artifacts. This study sensitizes poetic interaction with Chinese poetry, collects accounts in the field, draws implications, and critically reflects on poetic imagery and guided imagery in a constructive way to enrich the body of knowledge in HCI.