Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What we talk about when we talk about context
Personal and Ubiquitous Computing
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
Playground games: a design strategy for supporting and understanding coordinated activity
Proceedings of the 7th ACM conference on Designing interactive systems
Let's go from the whiteboard: supporting transitions in work through whiteboard capture and reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
The Design of Everyday Things
Hypnotist framing: hypnotic practice as a resource for poetic interaction design
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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Technologies increasingly inhabit evermore mundane and personal settings, a fact that has caused some designers to reflect upon the emergent, inaccessible nature of context. We present the notion of processlessness as a design value. The examples given here are intended to provoke thought about current design priorities and practices, and spur design discourse regarding the issue of context. Two cases illustrate how the absence of process in mediating artifacts can make room for users to discover, construct, and reconfigure context through and around their technologies. This argument is related to the notion of Zensign, that what we omit from technology designs is as important as what we put in; by adding features to computational systems, designers might be removing interactional possibilities.