Designing for depth: underwater play

  • Authors:
  • Sarah Jane Pell;Florian 'Floyd' Mueller

  • Affiliations:
  • RMIT University, Melbourne, Australia;RMIT University, Melbourne, Australia

  • Venue:
  • Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
  • Year:
  • 2013

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Abstract

The underwater domain is an alluring 'other world', inviting of human-aquatic interactivity and bodily play and yet it is also an extreme environment as it is inhospitable to support human life without external air-supply. Playful interactions are therefore matters of life and death in the underwater domain. We correlated data on human-aquatic interactions and narcosis with a range of game design principals to produce a design pallet for digital underwater play from water level to 30m depth. We also present a proof-of-concept system called Gravity Well as an exemplary research tool. Through our work, we aim to inspire other researchers and designers to consider creating digital play in and under water.