Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Location aware interactive applications
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
REXplorer: a mobile, pervasive spell-casting game for tourists
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Jogging over a distance: supporting a "jogging together" experience although being apart
CHI '07 Extended Abstracts on Human Factors in Computing Systems
SIGGRAPH '09: Posters
Using fast interaction to create intense experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Seamful design for location-based mobile games
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
The normal natural troubles of driving with GPS
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PocketMenu: non-visual menus for touch screen devices
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
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Most mobile systems are 'stop-to-interact'; designed for active interaction only when a user is standing still, paying visual and mental attention to the device. However, people are increasingly carrying and using devices while undertaking a wide range of movement activities, such as walking, cycling, running. Some existing systems such as Apple's Siri aim for hands and eyes free use, but they do not consider the wider challenges of interaction during movement. We describe the challenges of system design for active mobile interaction. These 'interaction in motion' challenges are discussed with reference to an extreme movement interaction situation - cold water swimming.