Brute force as input for networked gaming

  • Authors:
  • Florian 'Floyd' Mueller;Stefan Agamanolis;Frank Vetere;Martin Gibbs

  • Affiliations:
  • Horizon Scotland, The Enterprise Park, Forres, UK and The University of Melbourne, Melbourne, Australia;Horizon Scotland, The Enterprise Park, Forres, UK;The University of Melbourne, Melbourne, Australia;The University of Melbourne, Melbourne, Australia

  • Venue:
  • OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
  • Year:
  • 2007

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Abstract

Bodily activities such as sports have many physical and mental health benefits. The associated physical interactions are often of an exertion character and facilitate the use of brute force and intense physical actions. On the other hand, computer interfaces so far have mainly focused on interactions that use limited force and often ignored the existence of extreme brutal interactions that can be encountered in everyday life, in particular in contact sports. We present our initial investigations on the concept of "Brute Force" interfaces in HCI and describe work-in-progress on a prototype that aims to facilitate brute force interactions. We hope with our work we can aid designers who want to leverage the physical and mental health benefits of such physically intense behaviors that people do exhibit in their lives.