An introduction to computerized experience sampling in psychology
Social Science Computer Review
The participatory design of a sound and image enhanced daily planner for people with aphasia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory design with proxies: developing a desktop-PDA system to support people with aphasia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile Networks and Applications
The design and field evaluation of PhotoTalk: a digital image communication application for people
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using an ecological framework to design mobile technologies for pediatric asthma management
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Constructing identities through storytelling in diabetes management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile Diary for Wellness Management—Results on Usage and Usability in Two User Studies
IEEE Transactions on Information Technology in Biomedicine
Don't let me down: using contextual information to aid diabetics
Proceedings of the 13th international conference on Ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction design and emotional wellbeing
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Wind runners: designing a game to encourage medical adherence for children with asthma
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the Designing Interactive Systems Conference
Designing daybuilder: an experimental app to support people with depression
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
A sociable robotic aide for medication adherence
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
Designing mobile health technology for bipolar disorder: a field trial of the monarca system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DETACH: authoring digital therapeutic artefacts
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Disease insights through analysis: using machine learning to provide feedback in the MONARCA system
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
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Mental illness is a significant and growing problem throughout the world. Many mental health problems have their root in childhood, and early intervention is recommended. Engaging young people in psychotherapeutic activities is challenging, and treatment adherence is often poor. This paper presents a series of studies carried out as part of the development of a mobile and online symptom tracking tool for adolescents with mental health problems. Teenagers use the system to record symptoms on their mobile phones and can view this information in a clinical setting with a therapist. We focus on a clinical pilot of the system with ten users in public mental health clinics. As well as indicating that the mobile diary tool can increase client adherence to therapeutic activities, the study yields insight into the factors influencing the success of the design and informs the design of other systems to be used as adjuncts to therapy.