interactions
Interaction and outeraction: instant messaging in action
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Language and the Internet
Children in the Digital Age: Influences of Electronic Media in Development
Children in the Digital Age: Influences of Electronic Media in Development
Listening in: practices surrounding iTunes music sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
iTell: supporting retrospective storytelling with digital photos
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
MAHI: investigation of social scaffolding for reflective thinking in diabetes management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Opportunities for Pervasive Computing in Chronic Cancer Care
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Proceedings of the FSE/SDP workshop on Future of software engineering research
User-centred multimodal reminders for assistive living
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In the mood: engaging teenagers in psychotherapy using mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
My mobile story: therapeutic storytelling for children
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Don't let me down: using contextual information to aid diabetics
Proceedings of the 13th international conference on Ubiquitous computing
VivoSpace: towards health behavior change using social gaming
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Determining the determinants of health behaviour change through an online social network
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Understanding user requirements in take-home diabetes management technologies
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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The continuing epidemics of diabetes and obesity create much need for information technologies that can help individuals engage in proactive health management. Yet many of these technologies focus on such pragmatic issues as collecting and presenting health information and modifying individuals' behavior. At the same time, researchers in clinical community argue that individuals' perception of their identity has dramatic consequences for their health behaviors. In this paper we discuss results of a deployment study of a mobile health monitoring application. We show how individuals with considerable diabetes experience found a unique way to adopt this health-monitoring application to construct and negotiate their identities as persons with a chronic disease. We argue that viewing health management from identity construction perspective opens new opportunities for research and design in technologies for health.