Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
ACM Transactions on Computer-Human Interaction (TOCHI)
Social Networks as Health Feedback Displays
IEEE Internet Computing
Investigating and supporting health management practices of individuals with diabetes
Proceedings of the 1st ACM SIGMOBILE international workshop on Systems and networking support for healthcare and assisted living environments
MAHI: investigation of social scaffolding for reflective thinking in diabetes management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Constructing identities through storytelling in diabetes management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motivations to participate in online communities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Online social networks for personal informatics to promote positive health behavior
Proceedings of second ACM SIGMM workshop on Social media
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Social gaming is now surpassing traditional gaming in terms of the total number of players. We describe our research in creating VivoSpace, an online social network application that applies the rapid uptake of social gaming to the domain of serious games for personal health. Specifically, VivoSpace aims to leverage social gaming to motivate positive health behavior change. A user centered design process has begun for designing VivoSpace based on an initial user inquiry questionnaire that revealed key motivations for using online social networks and users' thoughts on health. Interview feedback of the paper prototypes highlighted reluctance to share particular types of health information and apprehension in logging daily information. However, people were fond of the social aspect of sharing personal health information in the context of group challenges and participating in group health activities.