Designing for long-term human-robot interaction and application to weight loss
Designing for long-term human-robot interaction and application to weight loss
Social influence of a persuasive agent: the role of agent embodiment and evaluative feedback
Proceedings of the 4th International Conference on Persuasive Technology
Maintaining reality: Relational agents for antipsychotic medication adherence
Interacting with Computers
In the mood: engaging teenagers in psychotherapy using mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In the United States, approximately 125,000 people die each year due to complications related to medication adherence, which costs the country approximately $100 - $300 billion dollars annually. The problem of medication adherence stems largely from people either having too many medications, causing confusion and making management harder, or taking larger dosages than prescribed. We propose a solution for improving medication adherence using a physically embodied social robot as a motivating factor. In particular, the robot's interaction will be similar to that of a digital pet game, except users will care for the pet by caring for themselves (i.e., taking their medication.) The robot will also leverage social-network support factors to promote the emotional and positive affective behaviors of patients.