The media equation: how people treat computers, television, and new media like real people and places
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Waterbot: exploring feedback and persuasive techniques at the sink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
There's a monster in my kitchen: using aversive feedback to motivate behaviour change
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Social facilitation with social robots?
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Behavior wizard: a method for matching target behaviors with solutions
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
The illusion of agency: the influence of the agency of an artificial agent on its persuasive power
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
A sociable robotic aide for medication adherence
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
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Feedback can serve as an intervention aimed at reducing household energy consumption. The present study focused on the effects of agent embodiment on behavioral change through feedback. The effects of agent embodiment were studied for female vs. male users. Also factual feedback was compared to evaluative feedback. An experiment was conducted in which 76 participants used a virtual washing machine to clean laundry. They received interactive feedback about their energy consumption, from an embodied agent or from a computer. This feedback indicated the consumption level (factual feedback) or good or bad performance (evaluative feedback). The results showed that evaluative feedback, especially when it was negative, was more effective than factual feedback in reducing energy consumption, independent of the source of the feedback. Overall, for men it did not matter whether the feedback was given by a computer or by an embodied agent, but for women it did: women who interacted with the embodied agent used less energy than women who interacted with the computer.