Can computer personalities be human personalities?
International Journal of Human-Computer Studies
Simulating Instructional Roles through Pedagogical Agents
International Journal of Artificial Intelligence in Education
Human-Computer Interaction
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Designing nonverbal communication for pedagogical agents: When less is more
Computers in Human Behavior
Social influence of a persuasive agent: the role of agent embodiment and evaluative feedback
Proceedings of the 4th International Conference on Persuasive Technology
Embodied Conversational Agent-Based Kiosk for Automated Interviewing
Journal of Management Information Systems
The effect of visual gender on abuse in conversation with ECAs
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
What is age's affect in collaborative learning environments?
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: user and context diversity - Volume 2
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The current work investigates the use of interface agents as anthropomorphic social models to influence young women's negative beliefs and low self-efficacy regarding engineering. Experiment 1 focused on the impact of agent model visual presence vs. voice alone for changing the women's beliefs. Based on literature on human social models we hypothesized that the visual presence of the interface agent would result in more positive attitudes toward engineering and greater self-efficacy than the presence of a human voice alone. Experiment 2 focused on the impact of model appearance-related characteristics for changing the women's beliefs. Previous work with human social models suggests that people are more persuaded by models that are similar to them. Therefore, models that were young, female, and ''cool'' were predicted to be more effective in influencing young women's attitudes. In accordance with our hypothesis, results revealed that participants who interacted with the visible agents reported significantly greater utility for engineering, greater self-efficacy, and greater interest in engineering-related fields than those who interacted with a human voice. In addition, the agent models that were similar to the young women tended to be the most effective for positively influencing the women's stereotypes and self-efficacy.