The media equation: how people treat computers, television, and new media like real people and places
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The impact of animated interface agents: a review of empirical research
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies
Intelligent agents as innovations
AI & Society
Evaluating a realistic agent in an advice-giving task
International Journal of Human-Computer Studies
Design of animated pedagogical agents-A look at their look
International Journal of Human-Computer Studies
Designing agents to support learning by explaining
Computers & Education
Are interface agents scapegoats? Attributions of responsibility in human-agent interaction
Interacting with Computers
End-user adoption of animated interface agentsin everyday work applications
Behaviour & Information Technology
Children's Interactions with Animated Agents in an Intelligent Tutoring System
International Journal of Artificial Intelligence in Education
Desirable Characteristics of Learning Companions
International Journal of Artificial Intelligence in Education
The impact of learner attributes and learner choice in an agent-based environment
Computers & Education
Animated agents and learning: Does the type of verbal feedback they provide matter?
Computers & Education
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This study examined the impacts of educational interface agents with different attributes on achievement, attitude and retention of elementary school students in their science and technology courses. The study was implemented in four different eighth- grade classes (aged 13-14) of an elementary school. Four different types of educational software, covering living things and life unit of 8th graders, were developed to analyze the impacts of educational software agents with different attributes on the results of learning. The study was conducted according to experimental model with pretest and posttest control group, which is one of the quasi-experimental designs. For five consecutive weeks experimental and control group students used the software designed for this research. The students were asked to fill an attitude scale on science and technology both before and after the implementation. And following completion, an achievement test was applied. The results of the study revealed that students who used a human-like educational interface agent were more successful than both the rest of the experimental groups and the control group in terms of achievement, attitude and retention of learning in science and technology classes. It is also revealed that the software to be developed for elementary school 8th graders (aged 13-14) should be supported with human-like educational interface agents.