Refining the test phase of usability evaluation: how many subjects is enough?
Human Factors - Special issue: measurement in human factors
A mathematical model of the finding of usability problems
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
TripleBeat: enhancing exercise performance with persuasion
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Smarter Phones for Healthier Lifestyles: An Adaptive Fitness Game
IEEE Pervasive Computing
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In the last years many medical researches have reported an increase of health problems in developed countries, mostly related to a sedentary lifestyle (as obesity and linked pathologies like diabetes and cardiovascular diseases). As a consequence. many research efforts have been carried out for finding strategies for motivating people to exercise regularly. In this paper we present an Android-based mobile application, called Everywhere Run [1], that aims at motivating and supporting people during their running activities, behaving as a virtual personal trainer. Everywhere Run fosters the interaction between users and real personal trainers, in order to make it easy to non expert people to start working out in a healthy and safe way.