Designing visual user interfaces for mobile applications
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Everywhere run: a virtual personal trainer for supporting people in their running activity
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
An amulet for trustworthy wearable mHealth
Proceedings of the Twelfth Workshop on Mobile Computing Systems & Applications
Plug-n-trust: practical trusted sensing for mhealth
Proceedings of the 10th international conference on Mobile systems, applications, and services
Turning the classic snake mobile game into a location---based exergame that encourages walking
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Proceedings of the 2013 international conference on Intelligent user interfaces
Understanding exergame users' physical activity, motivation and behavior over time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring audio storytelling in mobile exergames to affect the perception of physical exercise
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
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Mobile phones can persuade users to adopt healthy behaviors such as regular exercise. Monsters & Gold, a context-aware, user-adaptive mobile fitness game, runs on mobile phones to motivate and train users in jogging outdoors. The game dynamically presents virtual monsters, gold, and other items—according to factors such as users' heart rate, age, and exercise phase—to encourage users to speed up or slow down. A first evaluation led to an improved game design; a subsequent evaluation confirmed beneficial effects on training and motivation.