Digital family portraits: supporting peace of mind for extended family members
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
NEAT-o-Games: blending physical activity and fun in the daily routine
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
perFrames: Persuasive Picture Frames for Proper Posture
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
A Case Study on an Ambient Display as a Persuasive Medium for Exercise Awareness
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Evaluation of a pervasive game for domestic energy engagement among teenagers
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Supporting peace of mind and independent living with the Aurama awareness system
Journal of Ambient Intelligence and Smart Environments
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
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This paper describes the design and preliminary evaluation of Aulura, a system designed for motivating people to increase their physical activity. Aulura is an ambient information display that aims to ‘lure' users to interact with it, to review their progress and set personal goals. We present the design of ‘ambient cues' added to a picture frame with the aim to increase user interaction with the device and engagement with a physical activity promotion service. Empirical evaluation in a home simulation laboratory provided positive feedback relating to its potential to further engage participants in an online lifestyle management service.