Designing games to educate diabetic children

  • Authors:
  • Gang Chen;Nilufar Baghaei;Abdolhossein Sarrafzadeh;Chris Manford;Steve Marshall;Gudrun Court

  • Affiliations:
  • Unitec Institute of Technology, Auckland, New Zealand;Unitec Institute of Technology, Auckland, New Zealand;Unitec Institute of Technology, Auckland, New Zealand;Unitec Institute of Technology, Auckland, New Zealand;Unitec Institute of Technology, Auckland, New Zealand;Auckland District Health Board, Startship Children's Hospital, Greenlane, New Zealand

  • Venue:
  • Proceedings of the 23rd Australian Computer-Human Interaction Conference
  • Year:
  • 2011

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Abstract

The use of computer games as common vehicles for education, as opposed to pure entertainment, has gained popularity in recent years. Traditional method for diabetes education relies heavily on written materials and there is only a limited amount of resources targeted at educating diabetic children. In this paper, we present a novel approach for designing computer games aimed for educating children with diabetes. Our game design was applied to an existing open source game (Mario Brothers). The results of a pilot study showed that participants enjoyed playing the game and found it valuable for educating diabetic patients.