A study of web usability for older adults seeking online health resources
ACM Transactions on Computer-Human Interaction (TOCHI)
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An exploratory study on senior citizens' perceptions of the Nintendo Wii: the case of Singapore
Proceedings of the 3rd International Convention on Rehabilitation Engineering & Assistive Technology
Exergame design for elderly users: the case study of SilverBalance
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Mobile games and design requirements to increase teenagers' physical activity
Pervasive and Mobile Computing
Exploring body language as narrative interface
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Evaluating organic 3D sculpting using natural user interfaces with the Kinect
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Hi-index | 0.00 |
This paper reports current progress on a project that aims to find the factors that play an important role in motivating older adults to maintain a physical exercise routine, a habit recommended by doctors but difficult to sustain. Our initial data gathering includes an interview with an expert in aging and physical therapy, and a focus group with older adults on the topics of exercise and technology. Based on these data, an early prototype game has been implemented for the Microsoft Kinect that aims to help encourage older adults to exercise. The Kinect application has been tested for basic usability and found to be promising. Next steps include play-tests with older adults, iterative development of the game to add motivational features, and evaluation of the game's success in encouraging older adults to maintain an exercise regimen.