Using the kinect to encourage older adults to exercise: a prototype

  • Authors:
  • Samyukta Ganesan;Lisa Anthony

  • Affiliations:
  • University of Maryland, Baltimore County (UMBC), Baltimore, Maryland, USA;University of Maryland Baltimore County, Baltimore, Maryland, USA

  • Venue:
  • CHI '12 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2012

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Abstract

This paper reports current progress on a project that aims to find the factors that play an important role in motivating older adults to maintain a physical exercise routine, a habit recommended by doctors but difficult to sustain. Our initial data gathering includes an interview with an expert in aging and physical therapy, and a focus group with older adults on the topics of exercise and technology. Based on these data, an early prototype game has been implemented for the Microsoft Kinect that aims to help encourage older adults to exercise. The Kinect application has been tested for basic usability and found to be promising. Next steps include play-tests with older adults, iterative development of the game to add motivational features, and evaluation of the game's success in encouraging older adults to maintain an exercise regimen.