Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing design guidelines for context-aware mobile applications
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
Proceedings of the 18th international conference on World wide web
Virtual Reality - Mediated Presence: Virtual Reality, Mixed Environments and Social Networks, Part 1.Guest Editors: Anna Spagnolli; Matthew Lombard; Luciano Gamberini
A case study of micro-blogging in the enterprise: use, value, and related issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Student socialization in the age of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Opinion space: a scalable tool for browsing online comments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What do people ask their social networks, and why?: a survey study of status message q&a behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving social game engagement on facebook through enhanced socio-contextual information
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motivations to participate in online communities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative context determination to support mobile terminal applications
IEEE Wireless Communications
Small Talk with Facebook: Phatic Communication in Social Media
Proceedings of International Conference on Making Sense of Converging Media
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This paper explores the collaborative context, i.e. consolidated data summarizing context information for groups of people, in social media. The results are based on a user study combining an analysis of actual personal social media content, in-depth interviews and a triggered ESM (experience sampling method) inspired diary study. The results indicate that collaborative context data has the potential to increase the interest level of status updates. It offers possibility for summary representations of groups, and can be used as a possible source of motivation and inspiration arising from activities or behavior of a predefined group of peers.