Sit straight (and tell me what I did today): a human posture alarm and activity summarization system
CARPE '05 Proceedings of the 2nd ACM workshop on Continuous archival and retrieval of personal experiences
International survey on the Dance Dance Revolution game
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Digital game design for elderly users
Future Play '07 Proceedings of the 2007 conference on Future Play
A review of smart homes-Present state and future challenges
Computer Methods and Programs in Biomedicine
An exploratory study on senior citizens' perceptions of the Nintendo Wii: the case of Singapore
Proceedings of the 3rd International Convention on Rehabilitation Engineering & Assistive Technology
Fall and emergency detection with mobile phones
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Cost Effective Patient Location Monitoring System Using Webcams
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Pediatric Informatics: Computer Applications in Child Health
Pediatric Informatics: Computer Applications in Child Health
Mobile games for elderly healthcare
Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
Evaluation of a web-based telehealth system: a preliminary investigation with seniors in New Zealand
Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
Leveraging consumer sensing devices for telehealth
Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
Evaluation of a social web-based telehealth system
Proceedings of the 24th Australian Computer-Human Interaction Conference
Leveraging Web 2.0 and consumer devices for improving elderlies' health
HIKM '11 Proceedings of the Fourth Australasian Workshop on Health Informatics and Knowledge Management - Volume 120
Defining the paperless workplace with the paper metaphor: not a contradiction in terms
HIKM '11 Proceedings of the Fourth Australasian Workshop on Health Informatics and Knowledge Management - Volume 120
The Business Values of Patient Knowledge Management PKM in the Healthcare Industry
International Journal of Healthcare Information Systems and Informatics
Evaluation of web 2.0 technologies for developing online telehealth systems
HIKM '12 Proceedings of the Fifth Australasian Workshop on Health Informatics and Knowledge Management - Volume 129
An online social-networking enabled telehealth system for seniors: a case study
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Health care systems in many developed countries are rapidly approaching a crisis point. The reasons are an aging population, a shrinking number of workers, health care costs increasing faster than the economy, expensive new treatment options, poor public finances, and the reducing pool of health care professionals. The problem is compounded by the fact that elderly are more often affected by chronic diseases which require ongoing, often expensive, treatment. Telehealth and telecare applications are rapidly gaining in popularity because of their promise to use existing health care resources more effectively and hence to lower costs. However, usage is limited by a design often centered around the requirements of the clinical user, healthcare provider, and the equipment vendor. Many existing systems suffer from high initial costs, cannot be extended by third parties, require extra costs to add new functionalities, and are designed to create a continuing revenue source for the vendor. Furthermore the systems are usually designed to manage diseases rather than prevent them, and do not address the social and psychological needs of the patient. In this paper we critically analyse existing consumer health informatics systems and propose a framework for overcoming the identified shortcomings. The proposed system is ubiquitous, extendable by third parties, contains social aspects, and puts the user in control. Evidence from related research suggests that the design will increase motivation and participation, encourage family and social support, and improve the recording of health parameters by reducing user resistance.