A platform-independent approach for auditing information systems
HDKM '08 Proceedings of the second Australasian workshop on Health data and knowledge management - Volume 80
Participatory Medicine: Leveraging Social Networks in Telehealth Solutions
ICOST '09 Proceedings of the 7th International Conference on Smart Homes and Health Telematics: Ambient Assistive Health and Wellness Management in the Heart of the City
Serious Games for Upper Limb Rehabilitation Following Stroke
VS-GAMES '09 Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications
Towards customizable games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Taxonomy of usability requirements for home telehealth systems
Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
Framework for Healthcare4Life: a ubiquitous patient-centric telehealth system
Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
Mobile games for elderly healthcare
Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
Social-Networks Connect Services
Computer
Evaluation of web 2.0 technologies for developing online telehealth systems
HIKM '12 Proceedings of the Fifth Australasian Workshop on Health Informatics and Knowledge Management - Volume 129
An online social-networking enabled telehealth system for seniors: a case study
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
Cloud based intelligent system for delivering health care as a service
Computer Methods and Programs in Biomedicine
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With a growing elderly population in many developed countries, technologies for supporting elderly healthcare are becoming more and more important. As technologies such as the Web and consumer level devices evolve, this opens up new opportunities for telehealthcare. In this paper, we discuss how the paradigm known as the Web 2.0 can be leveraged to develop solutions that are more patient-centric and empower the patients, especially the elderly, to manage their own health from home. We critically analyse popular Web 2.0 health applications and propose a framework for overcoming their shortcomings. Furthermore, we describe how consumer level devices such as off-the-shelf computers and motion sensing input devices can be used to make telehealthcare more accessible and affordable. Devices such as iPhones and the Wiimote controllers can enable patients to perform rehabilitation and prevention activities such as exercises at home. We argue that by combining the potentials of Web 2.0 and new consumer devices, a more holistic approach to telehealthcare can be achieved.