Mobile games for elderly healthcare

  • Authors:
  • Juyoung Sunwoo;Wallace Yuen;Christof Lutteroth;Burkhard Wünsche

  • Affiliations:
  • University of Auckland;University of Auckland;University of Auckland;University of Auckland

  • Venue:
  • Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

The past decade has seen much progress of computer-based tools for health care management. At the same time, mobile devices have become ubiquitous and offer new and interesting means of interaction. In this project we investigate the use of mobile games for home based elderly care. We concentrate on rehabilitation exercises involving the arm's joints and muscles, employing accelerometers to measure and give feedback to players. We discuss the design and evaluation of two such games, Bowling and Penguin Toss. A pilot study suggests that the two games are an effective means for performing range of motion exercises, but that usability depends a lot on the fluency of the interaction during the game. A purely gesture based gameplay seems to be more natural and more enjoyable for the players.