Upper Limb Robot Mediated Stroke Therapy—GENTLE/s Approach
Autonomous Robots
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Framework for Healthcare4Life: a ubiquitous patient-centric telehealth system
Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
A game system for remote rehabilitation of cerebral palsy patients
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
Proceedings of the 24th Australian Computer-Human Interaction Conference
Liftacube: a prototype for pervasive rehabilitation in a residential setting
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
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Persons with a neurological disorder are confronted with significantly reduced physical abilities during their daily activities. Physiotherapy, for these patients mainly provided in rehabilitation centres, utilizes tangible, real-world objects in training for the upper limbs. Only by intensely and frequently exercising, patients have a chance to sustain or enhance their functional performance. Our research explores pervasive technologies and tangible objects to provide motivating, technology-supported training systems in a residential environment for independent use by these patients. In this paper, we describe our pervasive training system 'PhysiCube', consisting of prototypes 'LiftACube' and 'ReachACube'. PhysiCube takes advantage of tangible interactions and games to provide motivating physical training for the upper limbs. An evaluation with therapists showed great appreciation for our prototypes. Reflections on the technical setup and use of tangible interaction for these pervasive rehabilitation systems in a residential setting are elaborated upon.