Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Shakra: tracking and sharing daily activity levels with unaugmented mobile phones
Mobile Networks and Applications
MAHI: investigation of social scaffolding for reflective thinking in diabetes management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Healthcare in everyday life: designing healthcare services for daily life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Taking the time to care: empowering low health literacy hospital patients with virtual nurse agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I just don't know why it's gone: maintaining informal information use in inpatient care
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Persuading users through counseling dialogue with a conversational agent
Proceedings of the 4th International Conference on Persuasive Technology
Proceedings of the 8th International Conference on Interaction Design and Children
'It's just like you talk to a friend' relational agents for older adults
Interacting with Computers
Designing patient-centric information displays for hospitals
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting medical communication with a multimodal surface computer
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Introducing multimodal paper-digital interfaces for speech-language therapy
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Health information use in chronic care cycles
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Designing for context-aware health self-monitoring, feedback, and engagement
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
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This document describes the plan for research and development of educational media for children in doctor's office waiting areas. Technology in health care has become increasingly prominent and effective for doctors, administration, and patients; however, the research on the use of technology for health education is limited. In this project, I focus on clinics for Sickle Cell Disease treatment. Here patients come in a variety of ages and severity, but they share a common disease and visit the clinic frequently. In this document I describe my current research to better understand the behaviors of patients as they wait in the clinic, their expectations and understandings of Sickle Cell and its treatment, the educational material currently available, and my methods for developing interactive technologies for these environments.