Wizard of Oz studies: why and how
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Does computer-generated speech manifest personality? an experimental test of similarity-attraction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
'It's just like you talk to a friend' relational agents for older adults
Interacting with Computers
Hybrid syntactic-semantic reranking for parsing results of ECAs interactions using CRFs
IceTAL'10 Proceedings of the 7th international conference on Advances in natural language processing
The impact of linguistic and cultural congruity on persuasion by conversational agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Towards negotiation as a framework for health promoting technology
ACM SIGHIT Record
Computers in Human Behavior
System Personality and Persuasion in Human-Computer Dialogue
ACM Transactions on Interactive Intelligent Systems (TiiS)
Waiting for learning: designing interactive educational materials for patient waiting areas
Proceedings of the 11th International Conference on Interaction Design and Children
Longitudinal affective computing: virtual agents that respond to user mood
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
A model for social regulation of user-agent relationships
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Safety and health at work through persuasive assistance systems
DHM'13 Proceedings of the 4th international conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: human body modeling and ergonomics - Volume Part II
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We present an empirical study of the effect of a computer agent designed to engage a user in a persuasive counseling dialogue on attitudes towards regular exercise. We used two manipulations: (1) how closely the agent simulated human conversation, using either an embodied conversational agent (ECA) or a text-only agent, and (2) whether the agent attempted to build a user-agent relationship through social dialogue. Participants demonstrated a significant increase in positive attitudes (persuasion) following the persuasive dialogue; however, this change was significantly smaller when the agent used social dialogue. Participants' perceptions of the dialogue were most positive for an ECA with social dialogue, or a text-only agent without.