Communication and Trust in Global Virtual Teams
Organization Science
Principles of Trust for MAS: Cognitive Anatomy, Social Importance, and Quantification
ICMAS '98 Proceedings of the 3rd International Conference on Multi Agent Systems
The experienced "sense" of a virtual community: characteristics and processes
ACM SIGMIS Database
Computing and applying trust in web-based social networks
Computing and applying trust in web-based social networks
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pervasive game flow: understanding player enjoyment in pervasive gaming
Computers in Entertainment (CIE) - Interactive entertainment
Using emotion in games: emotional flowers
Proceedings of the international conference on Advances in computer entertainment technology
Shakra: tracking and sharing daily activity levels with unaugmented mobile phones
Mobile Networks and Applications
Personal and Ubiquitous Computing
Trust on the world wide web: a survey
Foundations and Trends in Web Science
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Supporting the sense of locality with online communities
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Individual Swift Trust and Knowledge-Based Trust in Face-to-Face and Virtual Team Members
Journal of Management Information Systems
Design and evaluation of player experience of a location-based mobile game
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
A study of mobile mood awareness and communication through MobiMood
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Serious Use of a Serious Game for Language Learning
International Journal of Artificial Intelligence in Education
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Trust stands at the beginning of every meaningful interaction between members of any kind of community --- be it in the real world or in a virtual one. But how could an application look like that helps to create or even foster the interpersonal trust of its users? We developed a game --- Kokochi --- with the goal to positively affect the interpersonal trust level of its players. We evaluated Kokochi in two case studies and compared the results with a control group that didn't play the game. We could show that playing the game --- featuring three unique game elements to enhance trust: disclosure of personal information (emotional statements), collaborations (face-to-face) and showing goodwill towards other players (virtual hugging) --- resulted in an (significant) higher interpersonal trust level of the subjects after the game than they had before.