Tailoring virtual reality technology for stroke rehabilitation: a human factors design
CHI '06 Extended Abstracts on Human Factors in Computing Systems
The design and field evaluation of PhotoTalk: a digital image communication application for people
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Towards customizable games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a free style, indirect, and interactive storytelling application for people with aphasia
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Stroke therapy through motion-based games: a case study
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Words are not enough: empowering people with aphasia in the design process
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Accessibility of computer therapy and technology for people with aphasia
ACM SIGACCESS Accessibility and Computing
Hi-index | 0.00 |
People with aphasia experience difficulties with all aspects of language and this can mean that their access to technology is substantially reduced. We report a study undertaken to investigate the issues that confront people with aphasia when interacting with technology, specifically 3D game environments. Five people with aphasia were observed and interviewed in twelve workshop sessions. We report the key themes that emerged from the study, such as the importance of direct mappings between users' interactions and actions in a virtual environment. The results of the study provide some insight into the challenges, but also the opportunities, these mainstream technologies offer to people with aphasia. We discuss how these technologies could be more supportive and inclusive for people with language and communication difficulties.