About Face 2.0: The Essentials of Interaction Design
About Face 2.0: The Essentials of Interaction Design
Research-derived web design guidelines for older people
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Age invaders: social and physical inter-generational family entertainment
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Digital Inclusiveness--Longitudinal Study of Internet Adoption by Older Adults
Journal of Management Information Systems
A systematic approach to the development of research-based web design guidelines for older people
Universal Access in the Information Society
Digital game design for elderly users
Future Play '07 Proceedings of the 2007 conference on Future Play
Towards environment-to-environment (E2E) multimedia communication systems
SAME '08 Proceedings of the 1st ACM international workshop on Semantic ambient media experiences
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play
International Journal of Human-Computer Studies
The calendar is crucial: Coordination and awareness through the family calendar
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing physical and social intergenerational family entertainment
Interacting with Computers
Home-based communication system for older adults and their remote family
Computers in Human Behavior
Family storytelling for grandparents and grandchildren living apart
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Exergame design for elderly users: the case study of SilverBalance
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Benefits and hurdles for older adults in intergenerational online interactions
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
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Changing family structures and associated geographical distances between family members lead to a transfer of offline activities to online environments to maintain and facilitate the relationships. Especially in the case of grandparents and grandchildren this is crucial both for grandparents to be included in family activities and grandchildren to benefit from their grandparents' experiences and time. In order to create successful, i.e. appropriate and entertaining intergenerational online activities, we identified attributes of offline activities conducted by grandparents and grandchildren, which can be applied to interactive systems as well. During a user requirements analysis phase end users were involved to assess the most important activities as well as the communication behavior and the characteristics of relationships between grandparents and grandchildren. Finally, 13 attributes of entertaining activities have been deduced, which focus on the structure, the appearance and the users' goals as well as on special characteristics of the user groups.