Digital game design for elderly users
Future Play '07 Proceedings of the 2007 conference on Future Play
Adaptive virtual reality games for rehabilitation of motor disorders
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Towards customizable games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Electronic games for aged care and rehabilitation
Healthcom'09 Proceedings of the 11th international conference on e-Health networking, applications and services
An interactive user interface system for Alzheimer's intervention
Proceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments
Workshop on interaction techniques in real and simulated assistive smart environments
AmI'10 Proceedings of the First international joint conference on Ambient intelligence
Exergame design for elderly users: the case study of SilverBalance
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
FATA: um caminho para soluções interativas individualizadas para reabilitação
Proceedings of the IX Symposium on Human Factors in Computing Systems
Designing and evaluating digital games for frail elderly persons
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Motion-Based games for parkinson's disease patients
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Full-body motion-based game interaction for older adults
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game design for older adults: effects of age-related changes on structural elements of digital games
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Developing serious games for children with cerebral palsy: case study and pilot trial
Proceedings of the 24th Australian Computer-Human Interaction Conference
International Journal of Ambient Computing and Intelligence
The effects of VEs on mobility impaired users: presence, gait, and physiological response
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Adaptive difficulty in exergames for Parkinson's disease patients
Proceedings of Graphics Interface 2013
Hi-index | 0.00 |
It has been stated repeatedly that active participation in rehabilitation programs increases the benefit and effectiveness of therapy. In developing robotic devices for stroke rehabilitation, the existing use of boring task interfaces produces a significant reduction in elderly patient motivation. To combine robot-aided therapy with appealing games, then, is not only a matter of creating entertainment, but a real necessity for motor recovery. Besides emphasizing a lack of attention to elderly patients in conceiving games for post-stroke rehabilitation, this paper launches a challenge to two fields with tremendous collaborative potential. As a precursor to this collaboration, the following research consolidates the gaming scenario criteria for both rehabilitation and elderly entertainment. Conclusions are then formed from the adaptability of existing games to identify the direction of future game development.