Agent theories, architectures, and languages: a survey
ECAI-94 Proceedings of the workshop on agent theories, architectures, and languages on Intelligent agents
Multi-Agent Cooperation - Concepts and Applications
DISCO '96 Proceedings of the International Symposium on Design and Implementation of Symbolic Computation Systems
Ubiquitous Healthcare: The OnkoNet Mobile Agents Architecture
NODe '02 Revised Papers from the International Conference NetObjectDays on Objects, Components, Architectures, Services, and Applications for a Networked World
The Role of Fuzzy Awareness Modelling in Cooperative Management
Information Systems Frontiers
SAGE-LITE: An Intelligent Light-Weight Multi-agent System
WI-IATW '06 Proceedings of the 2006 IEEE/WIC/ACM international conference on Web Intelligence and Intelligent Agent Technology
Improving patient motivation in game development for motor deficit rehabilitation
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
An Awareness Framework for Agent-Based Mobile Health Monitoring
NGMAST '09 Proceedings of the 2009 Third International Conference on Next Generation Mobile Applications, Services and Technologies
The influence of performance-oriented widgets on interactive behavior while playing videogames
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
User performance tweaking in videogames: a physiological perspective of player reactions
AH '12 Proceedings of the 3rd Augmented Human International Conference
Power me Up!: an interactive and physiological perspective on videogames' temporary bonus rewards
Proceedings of the 4th International Conference on Fun and Games
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
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The declining cognitive and motor abilities has become a major problem in the health care of the elderly, often leading to potentially fatal falls. Current rehabilitation strategies to address this issue include routine physiotherapy which is often dull and boring for the patient, leading to poor adherence. In recent years, the use of video games in physical therapy has reportedly had a positive affect on rehabilitation strategies. We propose using a modified version of a music video game, Dance Dance Revolution (DDR), to motivate the elderly and increase adherence to rehabilitation. We also present the design of a mobile monitoring system which allows the health professional to monitor the patient's progress.