Proceedings of the 2005 conference on Interaction design and children
Improving access of elderly people to real environments: a semantic based approach
Proceedings of the working conference on Advanced visual interfaces
Uvmode: usability verification mixed reality system for mobile devices
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Evaluation of human interactions in virtual reality environments
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Improving patient motivation in game development for motor deficit rehabilitation
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing mobile services for specific user groups using virtual environments
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
Towards customizable games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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To further the development of AmI solutions, the simulation of solutions in virtual reality can help saving both development costs and time. The simulation of AAL environments, however, adds additional requirements to the interaction modalities used for making the simulated environment suitable for AAL target groups like elderly and handicapped people. This workshop aims at the development of a systematic approach to the creation of such simulation environments for reducing the additional gap between the virtual reality simulation of an environment and its real counterpart in terms of end-user interaction. This paper provides an analysis of the core problems of this issue an overview of current technological approaches to solve them.