Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for elders: exploring the complexity of relationships in later life
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Playful persuasion to support older adults' social and physical activities
Interacting with Computers
Social isolation of older people: the role of domestic technologies
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Dispelling ageing myths in technology design
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Hi-index | 0.00 |
Despite the inter-relationship between physical, cognitive and social factors for older people, the frequency of physical activity typically decreases with age. In this paper, we focus on two specific issues related to physical activity and older people - overcoming the knowledge barrier and promoting social motivation. We develop a tablet-based prototype called Agile Life that provides 'Physical Activity Information Chunks' (PAICs) and also promotes awareness of friends' activities and opportunities to join in. The results of a user study, including a think-aloud walkthrough and an adapted technology probe, suggest that the social engagement with friends is a strong motivator but that the content of information chunks need to be carefully tailored to the participant. We provide suggestions for further developing an activity application for this age group.