Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Mass Interpersonal Persuasion: An Early View of a New Phenomenon
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Online Persuasion in Facebook and Mixi: A Cross-Cultural Comparison
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Enabling Calorie-Aware Cooking in a Smart Kitchen
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Understanding persuasive software functionality in practice: a field trial of polar FT60
Proceedings of the 4th International Conference on Persuasive Technology
A behavior model for persuasive design
Proceedings of the 4th International Conference on Persuasive Technology
Playful persuasion to support older adults' social and physical activities
Interacting with Computers
iDetective: a persuasive application to motivate healthier behavior using smart phone
Proceedings of the 2011 ACM Symposium on Applied Computing
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In this article we propose our framework for healthcare self-management that combines ubiquitous and social computing as persuasion media. The framework enables social interactions between the patients, doctors, and other users in their online social community through a web portal as well as through their smartphones. To help users in adopting healthy behavior, they are monitored for various activities and persuaded using different persuasion strategies that are adaptive and are according to user's behavior. Persuasion strategies are applied using persuasion profile of a user. A behavior model of each user is created that is based on Fogg's behavior model but also encompasses user preferences, health profile and social profile.