Children as computer users: the case of collaborative learning
Computers & Education
The design of children's technology
The design of children's technology
Girls, technology and privacy: "is my mother listening?"
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ethnography in the kindergarten: examining children's play experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the design of Camelot, an outdoor game for children
Proceedings of the 2006 conference on Interaction design and children
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Mock games: a new genre of pervasive play
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
NEAT-o-games: ubiquitous activity-based gaming
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The gopher game: a social, mobile, locative game with user generated content and peer review
Proceedings of the international conference on Advances in computer entertainment technology
EyeSpy: supporting navigation through play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Studying multi-user settings for pervasive games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
An exploratory study of unsupervised mobile learning in rural India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Please enjoy!: workshop on playful experiences in mobile HCI
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Please enjoy!?: 2nd workshop on playful experiences in mobile HCI
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
In class adoption of multimedia mobile phones by gender - results from a field study
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Acceptance of mobile technology in hedonic scenarios
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Hi-index | 0.00 |
We present the results of a study on how Swedish children aged 10--12 use their mobile phones in public indoor and outdoor settings, and in particular how these are taken into use in unsupervised social play. Through a combination of ethnographic observations and focus group interviews we report on how existing mobile phone functionalities were handled in these settings, as well as how the children themselves described their own and each other's mobile phone usage. Our findings illustrate a general pattern of appropriating and utilising commonly available technical features to extend existing play activities, and also to invent new ones based on the functionalities that they discovered. An important observation was also the extensive sharing of media content, which played an essential role in social interactions.