The Design and Implementation of a Mobile Learning Resource
Personal and Ubiquitous Computing
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented Learning: Research and Design of Mobile Educational Games
Augmented Learning: Research and Design of Mobile Educational Games
Naturalistic use of cell phones in driving and context-based user assistance
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
In the hands of children: exploring the use of mobile phone functionality in casual play settings
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Designing digital games for rural children: a study of traditional village games in India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving literacy in rural India: cellphone games in an after-school program
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Mobile learning with cellphones and PocketPCs
ICWL'05 Proceedings of the 4th international conference on Advances in Web-Based Learning
Proceedings of the FSE/SDP workshop on Future of software engineering research
Enhancing ESL education in India with a reading tutor that listens
Proceedings of the First ACM Symposium on Computing for Development
Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Infrastructures for low-cost laptop use in Mexican schools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a design model for women's empowerment in the developing world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Breaking boundaries: strategies for mentoring through textile computing workshops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '11 Extended Abstracts on Human Factors in Computing Systems
IDGD'11 Proceedings of the 4th international conference on Internationalization, design and global development
In class adoption of multimedia mobile phones by gender - results from a field study
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Collaboration in cognitive tutor use in latin America: field study and design recommendations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designed for work, but not from here: rural and remote perspectives on networked technology
Proceedings of the Designing Interactive Systems Conference
Proceedings of the Designing Interactive Systems Conference
Using a Participatory Action Research Approach to Design a Lecture Podcasting System
International Journal of Mobile and Blended Learning
Cognitive-Educational Constraints for Socially-Relevant MALL Technologies
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 03
The power of play: design lessons for increasing the lifespan of outdated computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Mobile Learning and Organisation
Survey and analysis of current mobile learning applications and technologies
ACM Computing Surveys (CSUR)
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Cellphones have the potential to improve education for the millions of underprivileged users in the developing world. However, mobile learning in developing countries remains under-studied. In this paper, we argue that cellphones are a perfect vehicle for making educational opportunities accessible to rural children in places and times that are more convenient than formal schooling. We carried out participant observations to identify the opportunities in their everyday lives for mobile learning. We next conducted a 26-week study to investigate the extent to which rural children will voluntarily make use of cellphones to access educational content. Our results show a reasonable level of academic learning and motivation. We also report on the social context around these results. Our goal is to examine the feasibility of mobile learning in out-of-school settings in rural, underdeveloped areas, and to help more researchers learn how to undertake similarly difficult studies around mobile computing in the developing world.