Nardi and O'Day's information ecologies: using technology with heart
ACM Journal of Computer Documentation (JCD)
Technology and Social Inclusion: Rethinking the Digital Divide
Technology and Social Inclusion: Rethinking the Digital Divide
The human infrastructure of cyberinfrastructure
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Tensions across the scales: planning infrastructure for the long-term
Proceedings of the 2007 international ACM conference on Supporting group work
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Information Technologies and International Development
One laptop per child: vision vs. reality
Communications of the ACM - One Laptop Per Child: Vision vs. Reality
Avaaj Otalo: a field study of an interactive voice forum for small farmers in rural India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An exploratory study of unsupervised mobile learning in rural India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Intermediated technology use in developing communities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Deliberate interactions: characterizing technology use in Nairobi, Kenya
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shopping for sharpies in Seattle: mundane infrastructures of transnational design
Proceedings of the 3rd international conference on Intercultural collaboration
Designed for work, but not from here: rural and remote perspectives on networked technology
Proceedings of the Designing Interactive Systems Conference
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In recent years, a number of low-cost laptops have been created for children's education, most notably the XO, developed by One Laptop per Child to embody principles of constructionist learning, and the ClassmatePC, designed by Intel to fit within and improve traditional education. We report on a series of field studies in Mexican elementary schools that deployed the XO or ClassmatePC. Although both devices are promoted as valuable for improving education in developing countries, our studies suggest that creating the social and technical infrastructures needed to sustain school laptop use is far more complex than what technology designers assume.