The invisible future
Face recognition: A literature survey
ACM Computing Surveys (CSUR)
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
First international workshop on ambient gaming (amgam'11)
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
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A novel way of playing games called ambient gaming is defined and described. Growing out of ideas in ambient music, ambient gaming is defined as "ignorable as it is interesting" after Brian Eno's description of ambient music. Ambient gaming is set in the context of existing games. Further, ambient games are set in a technological context, showing that the technology enabling their development is now becoming available. The specification and implementation of an ambient game prototype, Ambient Quest, are described. Finally, future directions leading to work enhancing games are suggested.