Ambient games, revealing a route to a world where work is play?

  • Authors:
  • Mark Eyles;Roger Eglin

  • Affiliations:
  • Advanced Games Research Group, School of Creative Technologies, Universtiy of Portsmouth, Portsmouth, UK;Advanced Games Research Group, School of Creative Technologies, Universtiy of Portsmouth, Portsmouth, UK

  • Venue:
  • International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
  • Year:
  • 2008

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Abstract

A novel way of playing games called ambient gaming is defined and described. Growing out of ideas in ambient music, ambient gaming is defined as "ignorable as it is interesting" after Brian Eno's description of ambient music. Ambient gaming is set in the context of existing games. Further, ambient games are set in a technological context, showing that the technology enabling their development is now becoming available. The specification and implementation of an ambient game prototype, Ambient Quest, are described. Finally, future directions leading to work enhancing games are suggested.