First international workshop on ambient gaming (amgam'11)

  • Authors:
  • Janienke Sturm;Stine Liv Johansen;Mark de Graaf;Ben Schouten

  • Affiliations:
  • Dept. Industrial Design, Eindhoven University of Technology, Eindhoven, The Netherlands;Institute for Information and Media Studies, Aarhus University, Arhus N, Denmark;Dept. Industrial Design, Eindhoven University of Technology, Eindhoven, The Netherlands;Dept. Industrial Design, Eindhoven University of Technology, Eindhoven, The Netherlands

  • Venue:
  • AmI'11 Proceedings of the Second international conference on Ambient Intelligence
  • Year:
  • 2011

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Abstract

New technologies create opportunities to enrich people's experience while playing games. In recent years we have seen many examples of technological advances opening up new player experiences, for instance new controllers (e.g. Nintendo's Wii), new sensor technologies (e.g. GPS), and new forms of play (e.g. multi-player online games and open-ended play), etc. Another novel technology offering ample opportunities to derive new properties for games and play is ambient intelligence.