Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Storytelling with digital photographs
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Creating assemblies:: aboard the Ghost Ship
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
CybreMinder: A Context-Aware System for Supporting Reminders
HUC '00 Proceedings of the 2nd international symposium on Handheld and Ubiquitous Computing
Listening in: practices surrounding iTunes music sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring technology adoption and use through the lens of residential mobility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MMM2: mobile media metadata for media sharing
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The uses of personal networked digital imaging: an empirical study of cameraphone photos and sharing
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The Ubiquitous Camera: An In-Depth Study of Camera Phone Use
IEEE Pervasive Computing
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collective creation and sense-making of mobile media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism
Information Please: Culture and Politics in the Age of Digital Machines
Information Please: Culture and Politics in the Age of Digital Machines
Give and take: a study of consumer photo-sharing culture and practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Consuming video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BluetunA: let your neighbour know what music you like
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proactive displays: Supporting awareness in fluid social environments
ACM Transactions on Computer-Human Interaction (TOCHI)
NomaticBubbles: visualizing communal whereabouts
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th ACM conference on Designing interactive systems
Proceedings of the 7th ACM conference on Designing interactive systems
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
The context, content & community collage: sharing personal digital media in the physical workplace
Proceedings of the 2008 ACM conference on Computer supported cooperative work
A hybrid cultural ecology: world of warcraft in China
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Networked Publics
Two Bits: The Cultural Significance of Free Software
Two Bits: The Cultural Significance of Free Software
Engineering Play: A Cultural History of Children's Software
Engineering Play: A Cultural History of Children's Software
Making love in the network closet: the benefits and work of family videochat
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Requirements for mobile photoware
Personal and Ubiquitous Computing
Beyond the user: use and non-use in HCI
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
HCI and environmental sustainability: the politics of design and the design of politics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
A tale of two publics: democratizing design at the margins
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Collecting, reusing and executing private workflows on social network platforms
Proceedings of the 21st international conference companion on World Wide Web
Photo sharing in small groups: identifying design drivers for desired user experiences
Proceeding of the 16th International Academic MindTrek Conference
Older adults as digital content producers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing community awareness of and participation in local heritage with a mobile application
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Design and evaluation of user-generated media production and sharing in Human-Computer Interaction (HCI) often focus on formal and informal media sharing, such as communication within social networks, automatic notifications of activities, and the exchange of digital artifacts. However, conceptual tools for understanding how people relate to the audiences they reach through these systems are limited. The increasing interest in user-generated content in HCI demands the infusion of new methods and theories that explicitly engage the construction and use of media within and among large groups of individuals and systems. In this paper, we suggest that the notion of “publics,” drawn from media theory, provides useful insights into user-driven, social, and cultural forms of technology use and digital content creation. We illustrate this by employing the notion of publics to the findings from a two-month deployment of a mobile photo sharing platform in a youth housing community. The results of this empirical work coupled with a theoretical examination of publics stimulate reflection on prevailing interpretations of user-designer-reader roles. The paper provides an outlook for potentially new and productive ways of understanding interdependencies within those activities. Implications that can be drawn from this work concern the role of digital media creation and sharing for the formation of collectives and how people position themselves collectively in relation to larger social groups and societal norms. The analysis suggests fruitful crossovers among HCI, Media Theory and New Media Research by approaching the user as both consumer and producer of digital content.