Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Advanced Interaction in Context
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
A taxonomy of indoor and outdoor positioning techniques for mobile location services
ACM SIGecom Exchanges - Mobile commerce
Physical Posters as Gateways to Context-Aware Services for Mobile Devices
WMCSA '04 Proceedings of the Sixth IEEE Workshop on Mobile Computing Systems and Applications
ContextPhone: A Prototyping Platform for Context-Aware Mobile Applications
IEEE Pervasive Computing
Context-aware Multimedia Provisioning for Pervasive Games
ISM '05 Proceedings of the Seventh IEEE International Symposium on Multimedia
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Human-Computer Interaction
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BeTelGeuse: A Platform for Gathering and Processing Situational Data
IEEE Pervasive Computing
A framework for exertion interactions over a distance
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Seamful design for location-based mobile games
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
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Mobile phone games are played in context. Although such information has been used in several prototypes, very few context-aware games have made it beyond the research lab. In our research, we investigate how the development of context-aware games needs to be changed such that their commercialization is more feasible and they can be deployed more easily. Based on the findings of the creation and evaluation of a context-based game called ContextSnake, we developed a platform named Gatherer which frees the developer from the burden of collecting, preprocessing, storing, and interpreting raw sensor data. We introduce the novel concept of generic context which enables the use of context in mobile applications without having detailed information about the actual environment in which the system will be deployed. In order to preliminarily validate the platform, a second game called ContextInvaders developed on top of this platform is described.