Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A study of the use of mobile phones by older persons
CHI '06 Extended Abstracts on Human Factors in Computing Systems
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Mobile phone design for older persons
interactions - Designing for seniors: innovations for graying times
Using participatory activities with seniors to critique, build, and evaluate mobile phones
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Digital game design for elderly users
Future Play '07 Proceedings of the 2007 conference on Future Play
Designing and evaluating the tabletop game experience for senior citizens
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Age matters: bridging the generation gap through technology-mediated interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Walk 2 Win: towards designing a mobile game for elderly's social engagement
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Using pen-based computing in technology for health
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Ambient monitoring from an elderly-centred design perspective: what, who and how
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sympathetic devices: designing technologies for older adults
Proceedings of the 31st ACM international conference on Design of communication
Sensor monitoring in the home: giving voice to elderly people
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
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The elderly represent a valid group of users who can potentially benefit greatly from engaging with technology, such as healthcare systems or playing digital games. Yet, less attention has been given to the significance of senior citizens as technology users, as compared to the common younger population. In an effort to fill in the gap, this workshop aims to investigate the design of technology for senior citizens. To provide for more focused, thus more productive discussion, we will use elderly mobile phone games as a case in point here. The overarching objective is to understand what can help to make for better and more meaningful use of interactive applications and technology by the elderly, for instance, games on the mobile phone.